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顯示具有 3D 標籤的文章。 顯示所有文章

Integrating Ogre3D 1.7.4 with Qt 4.8.1


.Introduction


      Many people discussed about how to integrate with Ogre3D engine and Qt libraries. Here are some implements,including 3rd add-on named QtOgreFramework at Ogre3D official site, a framework named QtOgre on Ogre Forums, and some articles.

   
      According these articles and add-on souce, I try to integrate Ogre3D in Qt application by rendering Ogre3D content on Qt QWidge.

Stereoscopic 3D in OpenGL

近年來Stereoscopic 3D在面板跟多媒體業界(的廠商,不包含使用者XD)間似乎很熱, 而在電腦影像處理中是如何處理多視角的3D影像呢,此篇用OpenGL來實際實作一個簡單的例子....

OGRE3D , Physics engine

雜談
      經過了幾個月拼死拼活的趕工....終於......‧★,:*:‧\( ̄▽ ̄)/‧:*‧°★*畢業啦!!~~~